DRYL COMPONENTS
Color mode: System — switch to light
3.0.0
Actions

DrylSplitButton

AI-aware

A primary action joined to a caret that opens a DrylMenu of secondary variants — the canonical "Save ▾" pattern, composed from the existing DrylButton and DrylMenu primitives. Both segments share variant, size and AI state, so they always read as one control.

Save ▾ — the primary action plus its variants

The main button commits the default action; the caret offers the variants of it. Put DrylMenuItems in the MenuItems slot.

Last action: —

Variants

Variant styles both segments at once. Primary is quiet at rest and warms on hover; Bold is the filled treatment for the one call to action that should shout; Secondary and Ghost segment most cleanly; Danger carries its own signal.

Last action: —

Sizes

Size applies to the main button and the caret together, so the joined control keeps one height.

States

Loading spins the main action while the caret stays available; Disabled switches off both segments.

Loading spins the main action only — the caret stays usable. Disabled greys out both segments.

Block and menu placement

Block stretches the control to its container, with the caret keeping its own width. MenuPlacement decides where the caret's menu opens — BottomEnd by default, Top* for a control near the bottom of the viewport.

Block — the control fills its container. The caret keeps its own width; the main button takes the rest.

MenuPlacement — where the caret's menu opens. The default is BottomEnd, which is what a right-aligned caret wants; Top* is for a control near the bottom of the viewport.

Last action: —

AI mode

Ai and Aura are resolved once and handed to both halves — the two segments can never light differently.

State: Thinking · Aura: Comet — both segments always light together.

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